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Chevy S10 Blazer 1998 (3ds and obj)
$19.99

Description

The Chevrolet Blazer (4WD model T-10) and its rebadged variant, the GMC S-15 Jimmy (4WD model T-15), are compact/mid-size SUVs manufactured and marketed by Chevrolet and GMC from 1982-2005 across two generations.

The all-new Blazer was introduced in 1994 as a 1995 model year. This time, it lost the S-10 prefix for simpler identification due to the full-size K5 Blazer being discontinued (the GMT400-based Blazer was rebadged as the Tahoe. Exterior and interior size were increased, bumping it up to a mid-sized SUV. This Blazer appealed to more customers because of the less rugged appearance and rounded styling, and many storage spaces.

It was available with the 4.3 L V6 engine only, and most models featured four-wheel drive via an electronic transfer case; 1997 was the last year a manual transfer case for 4 wheel drive (floor shifter for 4 wheel drive) was offered. In 1998, the interior and exterior received some cosmetic changes. The makeover offered a new dashboard with larger buttons and more ergonomically correct driving controls, as well as larger door handles, and head rests for the rear bench. A front grille similar to the Chevrolet C/K pickup line's stacked-headlight system replaced the older single-headlight system, similar to the full size GMT400 trucks.

This digital model is based on the 1998 version of the Chevy S10 Blazer.

.: Product Features :.

- Approx 90,183 polygons.
- Made entirely with 3 and 4 point polygons.
- Does not have an interior cabin, so we recommend darkening the windows.
- Because of this, the doors are not separate parts.
- Includes group information, which your software should interpret as separate parts, which includes:
-- All 4 wheels
-- (The doors are not a separate part.)
- Although the model includes these parts, this version of the model is not rigged.
- Includes logically named materials, such as BodyMetal, Tires, Headlight Glass, and more. This makes it very easy to recolor the model.
- This version includes an mtl file, which your software program should read to colorize the model.
- The model has basic UV mapping and NO textures are included. You'll need to apply your own shaders, such as metal and fabric.