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Chariot Cargo Bay (for Poser)
$11.99

Description

A cargo bay for all of your sci-fi scenes.
Includes a large front bay for spaceships to land in, a pressurized cargo door, and a rear bay area for loading and receiving cargo.
A booth on the upper floor can monitor the situation for any safety procedures.

Three consoles in the rear bay allow your crew to examine any cargo or inventory anything that's brought into the ship.

Eight crates on the rear wall can be used for storage.

Includes an exterior front wall and front hatch so you can make scenes showing spaceships entering or leaving the cargo bay.

.: Product Features :.

* Includes one Poser figures (obj, cr2/ png), at 69,251 polygons.
* Moving parts:
- Large door between the bays, with an ERC dial on the Body.
- Large door at the rear, with an ERC dial on the Body.
- Two sets of right and left doors in the main bay, with an ERC dial on the Body to open each set.
- Two sets of upper doors, with an ERC dial on the Body to open both.
- The front hatch can be move to the side, with an ERC dial on the Body.
- The stand-up consoles are separate parts which can be repositioned (or hidden/ shown) to suit the needs of your scene.
- All eight crates are separate parts which can be repositioned (or hidden/ shown) to suit the needs of your scene.

.: Poses :.

* Hide/ show each wall and the ceiling.
* Hiding and showing the left wall hides and shows the left doors, hiding the right wall hides and shows the right doors.

.: Cameras :.

* Eighteen camera files are included.
* The camera files also hide any walls which may be blocking the camera.
* Use these to render your scene or as a starting point.

.: Textures :.

* One set of textures is included.
* This model uses Poser`s shader nodes for extra detailing.
* All of the monitor screens use their own texture map, which makes it easy to change the screens and customize the room to suit the needs of your scene.

All of the sales images were created using the included camera files.

Recommended for use in Poser 5 and above; has not been tested in DAZ Studio.